Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Furniture Cluster'

By Mathias Koehler
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 24853 Views
| 0 Comments
| Comments 0
Date Added: 16th June 2009
Software used:
Maya

Rendering

For interior renderings i'm using at least 5 bounces(1). in some cases up to 10. I'm also using higher multiplier settings, as i would use for outdoor stuff(2). The sample settings are very scene dependend, i prefer using 'absolute resolution'(3) because it's doesn't depend on the overal scene scale and I'm therefor able to use the same settings no matter what scene I'm working on. Notice that the values I've used depend on the units I've set up(cm in my case). Using those values you can locally define the sample placement working with a radius and a ratio setting. With the following settings(4) you can globaly control the density. Although I haven't used the LoD settings(5) in this pic, they are worth to mention anyway. They become usefull if you are working with scenes which habe a lot depth. Using those settings you are able to decrease the samples depening on the z-depth.

580_tid_render_01.jpg

Compositing

This is the final step. I've taken the render added a background and the volumefog and did some color corrections and brightness/contrast changes. I could add the background and volumefog in Max itself and render it straight out, but this would mean I need to make additional test renderings. Doing it in post is faster and provides more controll. I've attached the .psd (composite.psd) so that you can take a closer look, if you want.

580_tid_final.jpg
Notice that this making-of just shows my way of working and thinking. I hope you've found this still somewhat useful.




< previous page

 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: KeyShot, Car, Scene, 3ds Max, Texturing

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (14)
Comments 0 Views 12106

Tutorial

Gallery Image.



Keywords: Maya, V-Ray, Photoshop, Retro, Interior, Scene, Space

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 10161

Tutorial

Gallery Image.



Keywords: Making of, 3ds Max, Scene, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 9929

Tutorial

Gallery Image.



Keywords: ZBrush, Advert, Scene

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 9837
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment