Modelling: The Equipment
In this part, the shirt , microphone, picks, hanger, teeths and the gums were all done using polygonal modelling. Now I prefer to make the shirt in Mudbox or Zbrush cause, in polygonal modeling, it makes too much time and the results are not aesthetic to what I want .
After unfolding the head I exported it into Bodypaint and then started to paint using basic brushes. Meanwhile there are lots of layers made such as wrinkles , pores , hair shadows , beards , skin toning and so on...
Then I have extracted bump and specular maps from the color map with some channel executions. And later some color corrections made in PS .
Other maps are generic with maxwell shaders. And also there was quite basic painting for the shirt .
Texturing: Hair, Eyebrows, Beard
Hair process completed with 3dsmax hair . I wanted it more realistic and made thickness , length , specular , frizz and multistrand maps . After extracting a hair shell from my base mesh , the half side was redesigned , unfolded , mirrored and combed as seen below .
After many render and map checkings , parameters occured as seen below .