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Making Of 'Jaymz'

By Deniz Özemre
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Date Added: 16th June 2009
Software used:
Photoshop, Maya

Modelling: The Equipment

In this part, the shirt , microphone, picks, hanger, teeths and the gums were all done using polygonal modelling. Now I prefer to make the shirt in Mudbox or Zbrush cause, in polygonal modeling, it makes too much time and the results are not aesthetic to what I want .

577_tid_doc5.jpg

Texturing

After unfolding the head I exported it into Bodypaint and then started to paint using basic brushes. Meanwhile there are lots of layers made such as wrinkles , pores , hair shadows , beards , skin toning and so on...
Then I have extracted bump and specular maps from the color map with some channel executions. And later some color corrections made in PS .

577_tid_doc6.jpg
Other maps are generic with maxwell shaders. And also there was quite basic painting for the shirt .

Texturing: Hair, Eyebrows, Beard

Hair process completed with 3dsmax hair . I wanted it more realistic and made thickness , length , specular , frizz and multistrand maps . After extracting a hair shell from my base mesh , the half side was redesigned , unfolded , mirrored and combed as seen below .

577_tid_doc7.jpg

After many render and map checkings , parameters occured as seen below .

577_tid_doc8.jpg




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