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Making Of 'Urban Environment'

By Stefan Morrell
| Your Rating:
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| 3 Comments
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Date Added: 24th March 2010
Software used:
3ds Max, Photoshop

Composition

Before working on the final lighting, I set up the composition, using the perspective viewport to position the view then using ctrl-c to create a camera from that view. For environment renders, I find a lower focal range helps to create a sense of depth to the scene, this one uses a lens of 31mm. I then usually put a slight tilt on the camera to add a bit of drama to the composition.

573_tid_Part04.jpg

Lighting

Lighting is kept as simple as possible, I've used a finalRender GI solution with a direct light casting raytraced shadows. The shadow strength is around 80% & the light Strength is 120%, as I'm rendering in passes this.

573_tid_Part05.jpg

Rendering

The render time took 4 hours at a resolution of 4096 wide, with the total polycount was around 300,000. The interiors of the buildings are modeled with very simple boxes, just enough so when you look in a window you'll see at least a wall or two. The distant buildings were rendered separately.

573_tid_Part07.jpg




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Readers Comments (Newest on Top)
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(ID: 234640, pid: 0) Barney Boy on Mon, 18 November 2013 2:00pm
it: dici sul serio? en: are you serious?
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(ID: 193515, pid: 0) RangerJimK on Mon, 22 April 2013 4:32am
I purchase your models from DAZ. For a beginner in both modeling and rendering, your models are an inspiration to me. In addition, I have found that "How I did it" tutorials such as this one are invaluable. Thank you.
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(ID: 86588, pid: 0) Treereaver on Tue, 14 February 2012 11:43am
I have this model from DAZ 3d via stonemason. Are you the same guy. If so can you give us a tutorial on lighting your "City Courtyard" at night
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