Right building: from base textures to detailed dirty texture.
Left building: few steps of texturing and adding details.
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I use VrayMaterial for all materials I create for scenes that will be rendered with VRay. Most of the materials in this scene have two or three maps; diffuse, bump and sometimes reflect. Only a few of them have reflection and/or glossiness. In most cases if you have well prepared textures (self-made or ready to use sets of textures like 3DTotal Textures with bump maps) you will have good material. Try not to apply glossiness to all materials, because it will increase rendering time too much.
In my scene, the ground is the most interesting material.
As you can see there is Fresnel reflection, in the reflect map slot is the same map as for bump; portugal003 from Total Textures: Volume 13. Also, I used the same map for displacement (VrayDisplacementMod in 3d Mode). In the diffuse slot there are two mixed maps; portugal003 and spain10 (Total Textures volume 13).
Keywords: cinema 4d, after effects, runway, hazard, chris martin,
Keywords: scene, wall, charcter, archway, bridge
Keywords: scene, arch, column, hallway, light,
Readers Comments (Newest on Top)
(ID: 131654, pid: 0) Luiz Eduardo Mihich on Mon, 09 July 2012 2:59pm The image and the tutorial are Great.
Thank you for sharing skills.
The only thing is instead of publishing the Vray settings,
you've repeated the Light Settings twicw, that was annoying as I was curious to see your Vray settings.
(ID: 53343, pid: 0) Tyt on Thu, 13 October 2011 12:54am thank you for the lesson