Hello, my name is Michal Konwicki. In this making of, I'm going to show you, step-by-step, how I applied 3DTotal Textures into my artwork ‘Alley Way', as you can see in the final image below.
The programs used in this making of are 3ds Max with Vray render, and Photoshop for texturing and post-processing. Other programs can be used as well.
Creating the background, or scenery, for your artwork is the key to a successful piece. The scope of this work is making architectural visualizations in a perfectly clear, detailed method. I always search for inspiration for a new scene by turning to the Internet, books, television and movies. Yet, this time, I already had a clear idea in mind of the final product. I wanted to create a simple outdoor urban scene, old buildings, details such as stairs and doors with nice lighting, good textures and trees, hedges and other plants to add life.
Using 3ds max for modelling, which was not my priority, made the process fairly quick and simple. Many objects are just primitives, like boxes or cylinders, converted to edit poly, sometimes with Turbo Smooth modifier. I have also used splines with Extrude modifier. To avoid sharpness of corners I often chamfer the edges, when modelling buildings. I will describe the process briefly.
Typical object in this scene, a step is made of a box with several segments edited in Edit Poly mode with some noise and smoothed with Turbo Smooth modifier. Noise modifier is a fast and simple tool, perfect for adding irregularities to a model.
Tiles on the little roof above the doors were made of cylinders using Edit Poly and Shell Modifier.