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Making Of 'Chipi'

By Miguel Ângelo
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Date Added: 16th June 2009
Software used:
3ds Max, V-Ray
566_tid_Final_3dtotal.jpg

Introduction

My name is Miguel Ângelo (a.k.a Malanjo), I'm a CG artist at Ingreme (www.ingreme.com), in Portugal, and I will do a simple tutorial (suggested by Chris ... thanks Chris and all 3D total team for the chance), for the construction of "Chipi", a cartoon character for a TV Spot (Chipicao 2006), made by Ingreme team and directed by Tungsten.

Concept

Before starting to model my character a good tip, that I always find useful is to always start with a concept sketch, this way you can plan out how you will go about modelling and setting up poses etc. Below you can see the concept sketch for this character.

566_tid_Concept.jpg

Modelling

After I have observed and analyzed the concept, I began to model. I start off, at the most important part of the a cartoon or any other sort of character, and that is the head. To create Chipi's head, I'm using the technique of poly modelling with some primitives and modifiers.

566_tid_Head1.jpg

566_tid_Head.jpg


 
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