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Making Of 'Guanajuato Alley'

By Eugenio Garcia Villarreal
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Date Added: 16th June 2009
Software used:
Photoshop, LightWave

Next step was the Lighting. I did a very simple arrangement of lights, only one area light at 65% (because I use Fprime as the render engine, with .5 of the Lighting quality Montecarlo radiosity, and 2 bounces).

563_tid_13.jpg
Here is a render:

563_tid_14.jpg

Once I have saved the scene, it's time to work on adding the textures. So lets dress our models :D

According to my references, I started to pick out the colours for the buildings and floor with getting a good balance of cold and warm colours. Next I pick some base textures; I've used textures from 3DTotal Total Textures DVD's V1. V2. V3, V6 V10. I tweaked and mixed them in Photoshop, using the masks, colour filters, dodge and burn tools. I like to mix all in one psd file and I use masks, brushes and mix them to get my desired result. I like to work with large textures, I use 2500 x 2500 textures, because of the RAM.

Here is the info about the textures:

563_tid_15.jpg




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Readers Comments (Newest on Top)
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(ID: 173349, pid: 0) Tianhe Han on Tue, 25 December 2012 12:31am
Inspiring great work! Thanks for this tutorial
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