Before I begin to export the UV maps to eps, I must give you this little bit of advice, I always try to maintain all of the items from any scene, well organized. I make folders for every item, model, reference image, textures, uv maps, everything that I use as this gives you more efficiency.
Next I exported all of the UV maps.
Here comes one of the best steps, the Lighting.
Before I start to work on the textures, I open up all my models in LW's layout, and arrange all the stuff, I was looking for a well balanced composition