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Making Of 'Rhinos & Terminators'

By Taehoon Oh
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Date Added: 16th June 2009
Software used:
Photoshop, Maya, mental ray
560_tid_final03.jpg

Introduction

Hello, this is Taehoon oh, I'm a senior artist working for one of the best game developing companies in California, US, and this is my private work, Rhino and Terminators. I'm so pleased that I'm going to be sharing my skills and giving some tips to 3dtotal users.

I'm a big fan of the Warhammer 40k series, but I'm more interested in the concept and painting, I'm not that good at tactical stuff.

I spent more than six months on this project. I mostly used Maya for the modelling and rendered with Mental ray. So now I would like to share with you all about how it was created. I' ll explain with 3 different parts, making the model, textures and composing the scene.

Concept & Reference

I found most of my reference from magazines and the Internet. I discovered that there are many different styles and colors of Rhino tank, but I chose the Ultramarine blue color and the simplest shape for modeling. For the character I chose the Terminators like you can see below. The main reason why is that I thought this character is the coolest from Warhammer 40k series. However, it wasn't easy to define the head shape in 3D.

560_tid_image005.jpg
Reference for the Rhino's

560_tid_image007.jpg
Reference for the Rhino's


Modelling

I started polygon modelling from the side tracing and extruding. I used Boolean tool often, even though I don't trust the Maya one but it worked fine.

560_tid_image009.jpg


 
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