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Making Of 'Soldier'

By Wesclei Barbosa
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Date Added: 16th June 2009
Software used:
3ds Max, mental ray, ZBrush

Working in the same way as before on the skull, but this time, I've done a unwrap UVW in 3dsmax. So here you can see the mesh and the displace map with some adjustments in Photoshop

557_tid_cranio.jpg
Click to Enlarge
557_tid_cranio2.jpg
Click to Enlarge

557_tid_skull_displace.jpg

Texturing

So with having the model done, I can start on the texture process for this guy. Using real photos, I projected some planes, mapped with these photos as the textures onto the model.

557_tid_ZBrush-2_Difuse.jpg

And here is the final textured head.

557_tid_zbrush_4_side.jpg


 
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