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Making Of 'Tunez'

By Javier Núñez Díez - ja3d
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Date Added: 16th June 2009
Software used:
3ds Max, Photoshop, V-Ray

The stair railings which you can see through the doorway are made using splines and a sweep modifier. This was to give me more control with the shape.

553_tid_Image9.jpg
Click to Enlarge

Texturing

For the texturing, I separately used the unwrap modifier on each of the wall. Then using just one texture for the walls and using Photoshop, I put the unwrapped image in one layer, the diffuse map in other layer, the dirty map in other and the AO in other. Then I mixed them all using different opacities and types of layer modes.

553_tid_Image10.gif
553_tid_Image11.jpg
Click to Enlarge


For the door, I applied a Vray dirt map and rendered out a front view of it. Then using Photoshop, I cut out the door and used it as an overlay on a wood texture and another dirt map. The scratches were made using the brush tool. Once I was happy with the over look of the texture a cut it down to and used it as the doors diffuse map.

553_tid_Image12.jpg




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