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Making Of 'Warrior'

By Diego Rodríguez
| Your Rating:
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(3 Votes)
| 27255 Views
| 1 Comments
| Comments 1
Date Added: 16th June 2009
Software used:
3ds Max, Photoshop

Texturing

As you can see, the textures I created are very simple, something anyone with some knowledge on V-ray could achieve. Basically it was materials composed of 2 or 3 layers and the basic parameters of reflection, glossiness, and the other channel materials.

552_tid_image7.jpg
By having simple pieces, the unwrap fitted perfectly. The most tedious of this process comes when one has to unwrap a complex and weaved grid, it can sometimes ruin a work that took long time to make. Sometimes its better to simplify the grid and take advantage of good maps to give the detail.

This is the final result of this piece, a simple metallic piece with an opaque tone, which was what I was really wanted for this part.

552_tid_image8a.jpg
552_tid_image8b.jpg

552_tid_image9.jpg


 
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Readers Comments (Newest on Top)
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(ID: 197042, pid: 0) Konbon on Sun, 12 May 2013 6:26am
Great work! Thanks for sharing your journey!
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