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Modo - ZBrush displacement workflow with Displacement Exporter

By Zoltan Korcsok
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Date Added: 16th June 2009
Software used:
modo, ZBrush
549_tid_final.jpg
Hello, I'm going to show you, how to create and apply a displacement map with the help of a WIP model.

UV-ing the model in MODO

1. UV-ing : Select the edges in edge mode, which we will use to lay the UV map along.

549_tid_image01.jpg

2. Switch Layout in UV Layout (Menu Bar/Layout/Layouts/UV Edit), create and lay the UV map using the Unwrap tool (UV & Vertex Mapping Tab / Create / Unwrap Tool): Click and Drag in the UV Texture View window. Use UV Relax tool (UV & Vertex Mapping Tab / Create / UV Relax) for aligning the UV shells (Click and Drag also).

549_tid_image02.jpg 549_tid_image04.jpg
549_tid_image03.jpg

3. Export to OBJ format (Menu Bar/File/Save As).



 
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