Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
1 | 2 | 3 | 4
How to Render in Less Time

By Jaime Casanova
| Your Rating:
starstarstarstarstar
(1 Votes)
| 3548 Views
| 1 Comments
| Comments 1
Date Added: 16th June 2009
Software used:
Maya

Decreasing render time

There are many ways for decreasing the render time of project, this tutorial will explain how I've textured, lit, rendered and composited my projects. This will be very useful for people who don't have powerful computers and also people that do.

I will be using and focusing on Maya for this tutorial, but I guess every 3D creation software has some kind of layer and attributes system.

About layers - part 1

Layer rendering is really useful, especially when you have many computers as you can assign different scenes to each one.

At the beginning of your project, assign a layer to every model or group of models in your scene. I've created a layer for a low-poly version as well as the high-poly version of the model, this is so I can turn off the low poly model and the high-poly models will remain visible. Also I've created a layer for the ground, and another one for the walls or other object in the scene.

545_tid_image01.jpg

About the Textures

When I create textures, I try to work to a size of 1024x1024 files for full shots, medium shots and close ups. It's not necessary you do this, so you could also create 512x512 texture files, so depending on the shot, assign either one or the other texture file. Also, I tend to always save my textures out as targa files.

Transparency mapped materials and close ups will increase render time and combine this with ray-tracing and your computer will be very busy for a very long time.

About the Lights

Animate your characters and then proceed to lighting your scene. Enter the Rendering mode in the menu.

545_tid_image02.jpg
By pressing the number 7 key, you will be able to see an illumination preview of you scene. This can help show you, more or less how your scene is illuminated, if you move a light you will see what is being illuminated by that light and how the illumination changes.

545_tid_image03.jpg
Without illumination preview


545_tid_image04.jpg
With illumination preview pressing 7 on keyboard



 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Vray render - using IRR and Quasi Monte Carlo



Keywords: scene, interior, sofa, vray, rendering,

Go to tutorial
starstarstarstarstar (1)
Comments 0 Views 11532

Tutorial

Lightmapping a Level in 3d Studio Max 6



Keywords: max, light, mapping, render,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 1576

Tutorial

Using HDRI Maps with V-Ray and 3ds Max



Keywords: HDRI map, render, maps,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 2065

Tutorial

Rendering a Toy with Mental Ray



Keywords: toy, plane, rendering,

Go to galleries 1
starstarstarstarstar
Comments 4 Views 3379
Readers Comments (Newest on Top)
avatar
(ID: 78494, pid: 0) Bassam on Fri, 13 January 2012 2:57pm
Hi i bought HP workstation Z800 2 Xeon 6 cores proccesors 32 GB ram with VGA 2GB,and i compare it with may x pc i7 4 cores 16GB ram with 1GB VGA,and i found that Z800 not more faster than the i7,can you help me to set my z800 to get less time rendering? by the way iam working on 3DMAX 2010 with v-ray 2.0
Add Your Comment