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Transparent Blueprints

By Travis Williams
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Date Added: 16th June 2009
Software used:
3ds Max, Photoshop

Photoshop 05
 
538_tid_photo_005.jpg
Click to Enlarge

Again using Rectangular Marquee Tool (M) remove all the white areas between the edge and the front of the object. Repeat these steps for all other areas eg. Top, Rear and Bottom. This is to remove any random pixels in these areas to be able to execute the next step. 

Photoshop 06
 
538_tid_photo_006.jpg
Click to Enlarge

From the file menu select Image > Trim and click ok .

Photoshop 07
 
538_tid_photo_007.jpg
Click to Enlarge

As you can see this has trimmed all the areas and left just the object. If skipping step 005 there would still be white areas around the car. This may/may not happen with all blueprints but for this one it did.


Photoshop 08

538_tid_photo_008.jpg
Click to Enlarge

Repeat the same steps for all maps. Do not worry too much regarding matching sizes as 3D Studio Max will do this part.

Photoshop 09

538_tid_photo_009.jpg
Click to Enlarge

Now Invert all viewports by clicking Image > Adjustments > Invert (shortcut CTRL + I). You will see white areas where the eraser tool was used to remove the unwanted sections of the image. I changed the Background color to Black to remove these areas.





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Readers Comments (Newest on Top)
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(ID: 78831, pid: 0) Ava on Sat, 14 January 2012 7:26pm
tnx - that really helped.
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