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Making Of 'WarChild'

By Kevin Hand
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Date Added: 16th June 2009
Software used:
LightWave

Lighting

The light was something I didn't spend a lot of time on as it was set up to be just a WIP scene. I used 3 area lights, one Key, one Fill and one Back light set not to cast shadows.  The Key and Fill had warm colors with low intensity while the Back light was a cool color also with a low intensity.  With both characters I had some elements that needed to reflect a background, for this I used a technique developed by another friend of mine some time back which can be found here http://lwg3d.org/forums/showthread.php?t=16580 and it worked very well in my opinion.

537_tid_image09.jpg

Conclusion

Over all I am very pleased with the final results and after receiving some very useful critiquing from William on both versions such as setting up UV's or weight maps to have the rust, dirt and grime intersect with the spikes on the shoulder armor on both versions as well as the other armor pieces, and the fantastic suggestion of replacing the arm wraps on the Clone version with more plate like armor that would be found on a Clone Trooper I fully suspect I will be revisiting this project soon and hopefully achieve a higher level of detail than I have now.

Special Thanks

To William for supplying the character and taking the time to take interest in what I had hoped to achieve with this and his suggestions as well as the friendship I feel I have started.  My good friends Bill Simon, Fabio Passaro and Wes Chilton who have inspired me and encouraged me to ultimatly attend the DAVE School to help further my knowledge of CGI.

As well as Bob McKain for having the LightWave Group forums open to the public in the first place since that is the CG home I found in the very beginning. And finally my dearest and closest friend Jodie Hunter who has been my inspiration in acheiving all of my lifes goals.




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