Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
First ... 2 | 3 | 4 | 5 | 6 | 7 | 8
Basic Materials & Lighting

By Michael Bauer
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 48215 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

Notice that the thumbnail didn't change, don't worry though, this is because at the Blend level we don't have this material set to really do anything. Remember this is the second material that is going to be blended. As it stands right now, we aren't blending anything.

Let's go back up to the Blend level now.

Now for the Mask, load into this channel a Gradient Ramp map. This is what it will look like (Fig.61).

528_tid_image_61.jpg
Fig. 61

Now make these changes (Fig.62).

528_tid_image_62.jpg
Fig. 62

Now, see where the middle slider is in the actual gradient image (Fig.63)?

528_tid_image_63.jpg
Fig. 63

Double-click on this slider and change the colour to white.

Before you render away, change the Noise Size to 3. Here's your render (Fig.64).

528_tid_image_64.jpg
Fig. 64

As you can see, we have blended 2 different materials together. It really is up to you on what you do with this. Here I have gone back into the 2nd material and set it's opacity to 0, making it invisible and here's what I get (Fig.65).

528_tid_image_65.jpg
Fig. 65


Conclusion

I hope that this has helped you gain a little more insight into how the Material Editor works and how to set up basic lighting.

I will continue to write more tutorials on materials and lighting setups, but for now I'm done. Practice what you have learned; it really is the only way to know it.

Keep in mind, too, that these procedures are just for guidance; if you find a way or a method that gets better results then go with it. I never try to say that this is how things must be done, I just want to point you in the right direction and get you rolling.

See you next time!




< previous page
 
First ... 2 | 3 | 4 | 5 | 6 | 7 | 8
Related Tutorials

Tutorial

Gallery Image.



Keywords: Lightwave, Rendering, Product, Battery, Lighting, Advertising, Graphics

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (23)
Comments 8 Views 34330

Tutorial

Gallery Image.



Keywords: beginners, fundamentals, 3ds max, texturing, rendering,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 27891

Tutorial

Gallery Image.



Keywords: beginners, fundamentals, 3ds max, texturing, materials,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 25594

Tutorial

Gallery Image.



Keywords: basic, maya, lighting, head, room,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 155747
Readers Comments (Newest on Top)
avatar
(ID: 269358, pid: 0) Rangana on Sun, 20 April 2014 5:13pm
Thank you very much for this tutorials I learned lots of thing from this tutorials. may god bless you
Add Your Comment