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Making Of 'The Basketball Player'

By SIKU
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

Creating text for our style in 3D

Create your text in 3D, colour the polygons and light the scene (Fig33). Export as a Targa file so that an alpha layer is automatically created. This is for easy masking/selection for pasting into your texture map.

I will choose one later.

525_tid_image034.jpg
525_tid_image035.jpg

Back to his shorts

One of the tricks with masking (and there are several) is to invert a selection. This time I am shading the outside of the mask with a darker shade.

525_tid_image036.jpg
Again I have motion blurred it and drawn nowhither selection to mimic seam tension.

525_tid_image037.jpg
Shade with a large airbrush size accordingly.

525_tid_image038.jpg
525_tid_image039.jpg


I have wind blurred it and reduced the opacity of the layer so that the folds are subtle suggestions rather than hard drawn lines.

525_tid_image040.jpg

Socks

Keeping our lines and tones consistent, clinical yet soft and warm is my aim here. So I have drawn the lines on our sock using stroked lines.

525_tid_image041.jpg
With the use of the Layer style blending options, I have embossed and blurred our lines. There are other screen and normal layers for the other tones.

525_tid_image042.jpg
So far.

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