Step 4: Understanding Scale of Procedural Maps Relative to Scale of Scene
The following images are an example of the displacement effect using different map scales. The sphere is a spherified cube, with dimensions of 35x35x35.
Here is a standard smoke map displacement, with the default size of 40.(vraydisp1)
vraydisp1
And the exact same scene with just the size of the smoke map reduced to 5.0. (vraydisp2)
vraydisp2
And finally, with the size set to 1.0, (vraydisp3)
vraydisp3
You can see the huge effect simply resizing the maps have on the displacement modifier!
Step 5: Pinching it off!
Now we are going to create the effect of the teapot dropping on the ground, like a big, steamy cowpat. Pick up your teapot, and rotate it and position it where you would like it to be dropped from.(Fig. 15)
Fig. 15
Now here's the secret technique… We are going to add a cloth modifier to the teapot below the displacement modifier: (Fig.16)
Click 'Object Properties'
Click 'Add Objects'
Add the studio floor and make it a collision object
Fig. 16
I chose to set the cloth for the teapot to heavy leather. You can choose whatever one you want, as they all will deform differently.
Select your cloth setting for the teapot, click Simulate local, and get ready to stop it when you think it's in a good spot... (Fig.17 & 18)
Fig. 17