Now, we need to gather some images together to draw the Coca-Cola logo, and small dots on our bottle. To make the small dots under the logo, I used the following texture (Fig.37).
The rest of the small dots can be simply made by using the "Ellipse Tool" in Photoshop and duplicating them using "Alt+Drag" (Fig.38).
Here is a Coca-Cola logo that I found on Google, which is a nice high resolution image with transparency. Simply, convert the color to white with a black background (Fig.39 & Fig.40).
Now that we have all the images we need, you can start aligning them on the UV we exported from Maya. Here is what I came up with (Fig.41).
Save the final image in tga format and name it "CocaCola_Bump.tga".
Step 11: Setup bump map in Maya
Simply make a blinn shader and apply our texture ("CocaCola_Bump.tga") to its Bump mapping section. Try to reduce the "Bump depth" to something around 0.040. Also, make sure reflection is set to zero (Fig.42 - Fig.44).