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Modeling a Coca-Cola Bottle

By Hamed Sabri
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Date Added: 21st August 2009
Software used:
Photoshop, Maya

Now, we need to gather some images together to draw the Coca-Cola logo, and small dots on our bottle. To make the small dots under the logo, I used the following texture (Fig.37).

513_tid_Fig.37.jpg
Fig. 37

The rest of the small dots can be simply made by using the "Ellipse Tool" in Photoshop and duplicating them using "Alt+Drag" (Fig.38).

513_tid_Fig.38.jpg
Fig. 38

Here is a Coca-Cola logo that I found on Google, which is a nice high resolution image with transparency. Simply, convert the color to white with a black background (Fig.39 & Fig.40).

513_tid_Fig.39.jpg
Fig. 39

513_tid_Fig.40.jpg
Fig. 40

Now that we have all the images we need, you can start aligning them on the UV we exported from Maya. Here is what I came up with (Fig.41).

513_tid_Fig.41.jpg
Fig. 41

Save the final image in tga format and name it "CocaCola_Bump.tga".

Step 11: Setup bump map in Maya

Simply make a blinn shader and apply our texture ("CocaCola_Bump.tga") to its Bump mapping section. Try to reduce the "Bump depth" to something around 0.040. Also, make sure reflection is set to zero (Fig.42 - Fig.44).

513_tid_Fig.42.jpg
Fig. 42


513_tid_Fig.43.jpg
Fig. 43

513_tid_Fig.44.jpg
Fig. 44





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(ID: 202115, pid: 0) Danny on Tue, 11 June 2013 4:57pm
It won't let me insert an edge loop on the polygon! help!
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(ID: 131113, pid: 0) Chilop on Sat, 07 July 2012 12:24pm
I love this site, How lucky I was that I found it! eveything is perfect here!
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(ID: 83552, pid: 0) Gaurav on Thu, 02 February 2012 2:29am
I like it ... Easiest way To learn Maya
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