Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Modeling a Coca-Cola Bottle

By Hamed Sabri
| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(2 Votes)
| 162831 Views
| 0 Comments
| Comments 0
Date Added: 21st August 2009
Software used:
Photoshop, Maya

Step 4: Modeling the bottom part

There are many different techniques that can be used to tackle the bottom part. Here is one of them I came up with. First, make a simple "poly Sphere" and set its parameters to the following:

  • Radius: 7.5321
  • Subdivisions Axis:   20
  • Subdivision Height: 8


Make sure the sphere radius is close to the radius of middle part; don't worry if they don't match exactly inch by inch together because we will merge them together later. Also, you notice that the number of subdivisions differs for each part. Again, don't worry about that as later we will add and delete some edges to the middle part to match it with the bottom part (Fig.18).

513_tid_Fig.18.jpg
Fig. 18

Use Select >Select Edge Loop Tool to add a new edge to the sphere where the middle part ends, so we can delete the upper half of the sphere (Fig.19).

513_tid_Fig.19.jpg
Fig. 19

Select all vertices at the bottom of sphere and scale them on the "Y" axis until they are lined up.
While they are still selected move them up on the "Y" axis to line up with its upper edge. See the following image and use it as your guide (Fig.20).

513_tid_Fig.20.jpg
Fig. 20

Here is what you should have so far. Press "3" to see the object in smooth preview (Fig.21).

513_tid_Fig.21.jpg
Fig. 21

Next, add new edge loops at the end of the bottom part. Assign a red color material to those polys that we don't need to work with. This way, you can focus on other parts and won't get confused later when we extrude the polys between them (Fig.22).

513_tid_Fig.22.jpg
Fig. 22


Now, try to extrude the polygons at the center to something similar to following image (Fig.23).

513_tid_Fig.23.jpg
Fig. 23

Next, we select the polys between those polys we already colored and extrude them two times towards the inside. I have selected the edges where the second extrude should occur for your guide (Fig.24).

513_tid_Fig.24.jpg
Fig. 24





< previous page next page >
 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Related Tutorials

Tutorial

Gallery Image.



Keywords: 3ds Max, Flex modifier, Animation, Object

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 4409

Tutorial

Gallery Image.



Keywords: object, animation, rigid,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 50161

Tutorial

Gallery Image.



Keywords: object, chair, eduardo souza,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 4 Views 104015

Tutorial

Gallery Image.



Keywords: object, watch, wristwatch,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 54049
Readers Comments (Newest on Top)
avatar
(ID: 202115, pid: 0) Danny on Tue, 11 June 2013 4:57pm
It won't let me insert an edge loop on the polygon! help!
avatar
(ID: 131113, pid: 0) Chilop on Sat, 07 July 2012 12:24pm
I love this site, How lucky I was that I found it! eveything is perfect here!
avatar
(ID: 83552, pid: 0) Gaurav on Thu, 02 February 2012 2:29am
I like it ... Easiest way To learn Maya
Add Your Comment