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Modeling a Coca-Cola Bottle

By Hamed Sabri
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Date Added: 21st August 2009
Software used:
Photoshop, Maya

Apply the Blinn shader to our Coca-Cola bottle. Make sure "Smooth shade all", "Textured", "High quality" are all checked, so we can see what our bump map looks like in the viewport. You should get something similar to this (Fig.45).

513_tid_Fig.45.jpg
Fig. 45


And here is the final Coca-Cola bottle (Fig.46 - Fig.47).

513_tid_Fig.46.jpg
Fig. 46

513_tid_Fig.47.jpg
Fig. 47

Conclusion

I hope you have enjoyed this tutorial and the information in it was useful for you. Also keep in mind that the technique that I describe here can be applied in a similar way to any 3D packages out there. Please feel free to email me at in case you have any questions or problems regarding this tutorial.




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Readers Comments (Newest on Top)
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(ID: 202115, pid: 0) Danny on Tue, 11 June 2013 4:57pm
It won't let me insert an edge loop on the polygon! help!
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(ID: 131113, pid: 0) Chilop on Sat, 07 July 2012 12:24pm
I love this site, How lucky I was that I found it! eveything is perfect here!
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(ID: 83552, pid: 0) Gaurav on Thu, 02 February 2012 2:29am
I like it ... Easiest way To learn Maya
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