Lightning and Rendering
For this scene, I‘ve used a HDRI based lightning and 1 VRay light (mainly for getting the shadows).Next I create a plane and assign a Matte/Shadow Material to it, to catch the shadows. Below you can see the scenes setup and VRay Light parameters:
Next I activate the GI. For primary bounces, I use IRmap (see picture below) and for the secondary Quasi-Monte Carlo (with default settings
Now the scene is ready for a final render. Last thing we need to do is tweak the Image Sampler settings. I use an Adaptive subdivision method with Catmull-Rom Antialiasing filter to get a sharp result.
Then, I load the final render into Photoshop and add some contrast to the background: using alpha map (which I render separately in 3D Max) I select background and apply a Sharpen filter.
So here is a final result:
And here is a ‘Porsche 356' scene which was created by using the same technique
Thanks for reading my tutorial! I hope you learn something new. If you have any questions or remarks, please mail me:
This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link