Lightning and Rendering
For this scene, I‘ve used a HDRI based lightning and 1 VRay light (mainly for getting the shadows).Next I create a plane and assign a Matte/Shadow Material to it, to catch the shadows. Below you can see the scenes setup and VRay Light parameters:

Fig. 13
Next I activate the GI. For primary bounces, I use IRmap (see picture below) and for the secondary Quasi-Monte Carlo (with default settings

Fig. 14
Now the scene is ready for a final render. Last thing we need to do is tweak the Image Sampler settings. I use an Adaptive subdivision method with Catmull-Rom Antialiasing filter to get a sharp result.

Fig. 15
Then, I load the final render into Photoshop and add some contrast to the background: using alpha map (which I render separately in 3D Max) I select background and apply a Sharpen filter.
So here is a final result:

Fig. 16
And here is a ‘Porsche 356' scene which was created by using the same technique

Fig. 17
Thanks for reading my tutorial! I hope you learn something new. If you have any questions or remarks, please mail me:
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