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Making of 'Fiat 500'

By Alexander Pronskiy
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Date Added: 9th December 2009
Software used:
3ds Max

Lightning and Rendering

For this scene, I‘ve used a HDRI based lightning and 1 VRay light (mainly for getting the shadows).Next I create a plane and assign a Matte/Shadow Material to it, to catch the shadows. Below you can see the scenes setup and VRay Light parameters:

509_tid_image024.jpg
Fig. 13

Next I activate the GI. For primary bounces, I use IRmap (see picture below) and for the secondary Quasi-Monte Carlo (with default settings

509_tid_image026.jpg
Fig. 14

Now the scene is ready for a final render. Last thing we need to do is tweak the Image Sampler settings. I use an Adaptive subdivision method with Catmull-Rom Antialiasing filter to get a sharp result.

509_tid_image028.jpg
Fig. 15

Then, I load the final render into Photoshop and add some contrast to the background: using alpha map (which I render separately in 3D Max) I select background and apply a Sharpen filter.

So here is a final result:

509_tid_image030.jpg
Fig. 16


And here is a ‘Porsche 356' scene which was created by using the same technique

509_tid_image032.jpg
Fig. 17

Thanks for reading my tutorial! I hope you learn something new. If you have any questions or remarks, please mail me:

This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link
509_tid_texture_680x300add.jpg
 
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