Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making of 'Gollum'

By Nicolas Boyer
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 65653 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Maya, MODO, ZBrush
In conclusion, as seen in the above image, gamma has been placed at 1.1 (it is 1.6by default). Examples of pass (reflection, ambient occlusion, colour and subsurface scattering):

506_tid_passex3dt.jpg
Fig. 28

Finally, hairs were rendered in Maya with Mental Ray (this renderer allows you to obtain hairs with good quality with shave and a haircut):

506_tid_cheveux3dt.jpg
Fig. 29

Matte Painting and Compositing

For the background, I created a matte painting with images found on the web:

506_tid_fondutilise3dt.jpg
Fig. 30

I assembled them and reworked them in order to obtain the background I wanted:

506_tid_fondavtretouche3dt.jpg
Fig. 31

To finish Gollum, I mixed different passes in Photoshop and made various retouches in order to perfectly integrate the character with my matte painting:

506_tid_fondavtintegrationperso3dt.jpg
Fig. 32


506_tid_persoavtfond3dt.jpg
Fig. 33

Finally, I integrated the character with the background and I made last retouches and necessary colour settings:

506_tid_dernretouches3dt.jpg
Fig. 34

506_tid_gollum_fin.jpg
Fig. 35

This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link
506_tid_texture_680x300add.jpg

 

< previous page
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Gallery Image.



Keywords: Tutorial, ZBrush, 3ds Max, Male, Character, Sculpting, Modeling

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (12)
Comments 3 Views 42931

Tutorial

Gallery Image.



Keywords: Tutorial, Making of, Female, Character, Model, ZBrush, Maya, MARI, Photoshop, V-Ray

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 69662

Tutorial

Gallery Image.



Keywords: Making of, Snow, Roman, Army, ZBrush, Photoshop, Sculpting, Lighting, Alien

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 51071

Tutorial

Gallery Image.



Keywords: ZBrush, Monster, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 5802
Readers Comments (Newest on Top)
avatar
(ID: 151889, pid: 0) E.crickey on Mon, 24 September 2012 11:23am
what did you use maya for in this gollum model? and what is a displacement map? also, what is symmetry in zbrush, is it like the mirroring feature in maya a little bit?
Add Your Comment