This colour map was also used for one of the two bump maps, the second being the same as the displacement map. The other maps were made either in Modo or in Photoshop, with the existing maps:
Other Modelling & Texturing
The eye was made in Modo and consists of two meshes: one for the eyeball and the other for the iris. The textures are based on the 'Eye Maker' from the Total Textures: Volume 4 DVD Each mesh has a shader and also has textures from Modo:
One of the great things of Modo is that it allows you to duplicate the diffuse layer and transform it into a bump layer or specular layer easily, and without modifications of the textures. The result is often enough, with the shader settings doing the rest. The displacement maps were created with a fur texture:
The shader was then made in Modo. Here is an example of the settings in Modo:
(ID: 151889, pid: 0) E.crickey on Mon, 24 September 2012 11:23am what did you use maya for in this gollum model? and what is a displacement map? also, what is symmetry in zbrush, is it like the mirroring feature in maya a little bit?