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DGS Exploited

By Florian Wild
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Date Added: 9th December 2009
Software used:
Maya, mental ray

Alright, let's have a look if it worked out:

500_tid_image_08.jpg
Bingo!

Adjusted light intensities:

500_tid_image_09.jpg
But what about reflectivities? That's way easier, because the phong's 'Specular Color' acts the same as the dgs' 'Specular' - you only need to set the (tuned) base shader's 'Reflectivity' to 1.

500_tid_image_10.jpg

500_tid_image_11.jpg




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