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Making Of 'Frantic Funfair'

By Richard Max
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

...I distributed umbrellas in the web on perspective plane so that they would hang on individual web threads in accordance with background image. Because the web isn't perfectly flat and some threads (especially at the back) in the web are higher than center and some threats lower at the front it was necessary to adjust umbrella's positioning according to preview renders.

489_tid_ff04c.jpg
There is single area light in the scene due to light refractions and GI Skylight for redraw of the shades. Camera target was placed in actual image focus A few quick renders showed optimal shutter size value for DOF correction (aperture). Final render for finishing composition was made to original resolution and photographic side's ratio (10 Mpix). This resolution is rather high because of desirable DOF quality. Which is further delinaeted by sampling rate for this effect.

489_tid_render_output.jpg
Final render with alpha channel.

Composition and Postproduction


Touches up were by no means complicated. Just a few retouching at umbrellas connecting hooks to web threads.

489_tid_ff04d.jpg

And finally there if color matching, darkening or lightning as necessary, a little emphases on notable specularity as eye leads. Finally there is reconstruction of film grain and soft vignettation to add natural analog expression to the completed image.

489_tid_ff_fin.jpg



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