Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Head Modeling with 3dsmax

By Hatice Bayramoglu
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 62623 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

485_tid_step-51.jpg
Fig. 54

Select two vertices, then choose connect

485_tid_step-52.jpg
485_tid_step-53.jpg
Correct the vertices as you see below.

485_tid_step-54.jpg
Fig. 57


Try to make the upper lip edges curved.

485_tid_step-55.jpg
Your mouth model should look like this.

485_tid_step-56.jpg
8. Chose border and move the edge along y direction. And move vertices until you've got a rough shape for the eye area.

485_tid_step-57.jpg
Start tweaking until it looks like what you want. Ty to give it's real form.

485_tid_step-58.jpg
485_tid_step-59.jpg
Finally our character is finished.

485_tid_head-last.jpg
485_tid_son.jpg
That's it! Hope you found it helpful.




< previous page
 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Tutorial

Gallery Image.



Keywords: Maya, Rigging, Animation, Hands, Arms, Shoulder, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (8)
Comments 0 Views 20944

Tutorial

Gallery Image.



Keywords: character, creature, alien, head,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 6 Views 79559

Tutorial

Gallery Image.



Keywords: Video, Tutorial, ZBrush, Hard surfaces, Techniques, Robot

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 32947

Tutorial

Gallery Image.



Keywords: character, face, bust, bronze,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 5 Views 64159
Readers Comments (Newest on Top)
avatar
(ID: 73965, pid: 0) Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
Add Your Comment