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Head Modeling with 3dsmax

By Hatice Bayramoglu
| Your Rating:
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(3 Votes)
| 46568 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
3ds Max

485_tid_step-37.jpg
485_tid_step-38.jpg
Choose border than cap and extrude inside

485_tid_step-39.jpg
Select the vertices in the front viewport then move slightly to the right.

485_tid_step-40.jpg
485_tid_step-41.jpg
Try modeling the nose correctly.

485_tid_step-42.jpg

Control the bottom edges

485_tid_step-43.jpg


 
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Readers Comments (Newest on Top)
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(ID: 73965, pid: 0) Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
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