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Head Modeling with 3dsmax

By Hatice Bayramoglu
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Date Added: 9th December 2009
Software used:
3ds Max

This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as I'm assuming that the reader has some basic knowledge of modeling in any 3d software. The method I used here is called edge loop modelling.

Let's begin the modeling process.

1. Start with a plane. Select one of the edge. With the edge selected hold down the SHIFT button on your keyboard and move the edge to the right.

We are not modeling from just one viewport, so don't forget to check the model from all viewports.

Select the edge according to the picture, then extrude

2. Extrude the edges in front viewport, move and scale edges so they match the image

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Readers Comments (Newest on Top)
(ID: 73965, pid: 0) Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
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