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Head Modeling with 3dsmax

By Hatice Bayramoglu
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Date Added: 9th December 2009
Software used:
3ds Max
485_tid_son.jpg
This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as I'm assuming that the reader has some basic knowledge of modeling in any 3d software. The method I used here is called edge loop modelling.

Let's begin the modeling process.

485_tid_face-wire.jpg
1. Start with a plane. Select one of the edge. With the edge selected hold down the SHIFT button on your keyboard and move the edge to the right.

485_tid_face-modeling-start.jpg
485_tid_step-1.jpg
We are not modeling from just one viewport, so don't forget to check the model from all viewports.

485_tid_step-2.jpg
485_tid_step-3.jpg
Select the edge according to the picture, then extrude

485_tid_step-4.jpg

2. Extrude the edges in front viewport, move and scale edges so they match the image

485_tid_step-5.jpg
485_tid_step-6.jpg
485_tid_step-7.jpg

 
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Readers Comments (Newest on Top)
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(ID: 73965, pid: 0) Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
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