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Lighting with Mental Ray

By Mario Malagrino
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, mental ray

Both of these two objects are really useful. It is your choice which one to use for your renderings. Create a teapot on the environment-object (in the room) and create a simple skylight. Remember that the illumination direction of the skylight can't be changed, i will ALWAYS come from the top (image 5).

484_tid_5.jpg
Fig. 06

For now you can leave the standard multiplier value=1. To be able to render correctly with a skylight you must enable final gather in Mental Ray (without final gather the skylight will not work).

484_tid_6.jpg
Fig. 07


For the first test rendering put a low number like 40 in the Final Gather Samples slot (in Max 9 you must use the Rays per FG point slot). Make now a test rendering. You should have the same result like in the image below.

Tip for test render: a smaller render size will allow you to have a shorter render time.

484_tid_7.jpg
Fig. 08



 
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Readers Comments (Newest on Top)
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(ID: 149609, pid: 0) Tai on Fri, 14 September 2012 1:23pm
Thank you for a very detailed tutorial! I'm a design student myself and did have CAD course in my university but they are not as good as your tutorials!
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