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Low-Poly Character Modeling and Texturing

By Athey Nansel-Moravetz
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

Now do the same thing for the face. Select down the center, detach (Ctrl+d) flip it horizontally and move it over top.

473_tid_034_head4.jpg
When I mirror UVs, I usually select everything and do a Ctrl+W to weld the two halves together. You need to be careful when doing this in areas with lots of detail to the mesh (like the face).

If I selected the face and did a Ctrl+W it actually welds together some UVs that it shouldn't! This causes nasty distortions in the unwrap. So be careful to watch for problems like this!

473_tid_034_head5.jpg
All that was left after this was to adjust the top of the head so that it would deform as best as I could get it to. My intention is to do some polygonal hair with opacities, but when I do it that way, I still find it a good idea to have a hair texture on the scalp under the hair.

I also flipped the whole head because I'm just used to working on them in this way. So just fit the head into the square, render out the texture (Tools > Render UVW Template) set the size, click the button, save the file, close the edit window, and collapse the stack! Done! Fww!

473_tid_034_head6.jpg

So these are the unwrap textures I've saved at this point:

473_tid_035_arms.jpg 473_tid_035_legs.jpg

473_tid_035_head.jpg 473_tid_035_hands.jpg 473_tid_035_shoes.jpg





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Readers Comments (Newest on Top)
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(ID: 250088, pid: 0) Again on Thu, 06 February 2014 11:06pm
Best tutorial for unwrapping !!! lots of usefull tips !!!
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(ID: 205261, pid: 0) SEMO on Mon, 01 July 2013 10:14pm
great tutorial , can i make one by max scripts that include all process in order if i want to use this script in making human models ?
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(ID: 200880, pid: 0) Chris on Mon, 03 June 2013 12:59am
Nice tutorial, very informative! I recommended this to some fellow students for a project we are doing. Well done!
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(ID: 189928, pid: 0) Sudhir on Sun, 31 March 2013 3:39am
Very good tutorial for beginers I've made the same thing in 3ds max
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(ID: 97832, pid: 0) Kjuu on Sun, 25 March 2012 4:03pm
Great tutorial. I'm just starting with 3d graphic and that helped me alot. Thanks! PS. XellD, it's much easier to use planes and apply images on them. Then you can easily manage their size.
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(ID: 89163, pid: 0) Sizza on Mon, 27 February 2012 10:03am
A very in depth tutorial, just what I'm looking for, need to download 3DS MAX to try it! Thanks for your time making this.
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(ID: 88868, pid: 0) ErroR on Sat, 25 February 2012 3:27pm
Excellent tutorial. Covers everything in-depth while keeping it pretty simple. Will definitely try this soon. Thanks!
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(ID: 82242, pid: 0) Djcliverson on Thu, 26 January 2012 10:40pm
Great tutorial, these were my first few days of 3d graphics, and you teached me really a lot, easy and funny, thank you so much
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(ID: 79580, pid: 0) Tanbeen Amin on Tue, 17 January 2012 10:26am
Thank you very much for your tutorial... :) i needed this ..!
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(ID: 75265, pid: 0) XellD on Tue, 03 January 2012 12:08am
OK, i don't know if this is still recently read, but I got stuck already on the first page. When I add Backgrounds for front and left viewport (even if I take yours), they end up not being the same height for the feet (also both pictures have the same resolution and so on, as you mentioned). I found many people on forums having the same problem: the background image cannot be aligned inside of 3DS Max. What can I do about that?
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(ID: 72538, pid: 0) Krisu on Wed, 21 December 2011 4:32pm
That is what i was looking for, this kind of tutorials! Thanks you all so much! >_
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