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I then designed and modelled a few sets of building structures for the background. Those basic components made it much easier later on. I could duplicate and spread them into the entire scene with the same style (Fig.09 - 11).

Fig. 09

Fig. 10

Fig. 11

I then started to put all of the elements together and set up the basic lighting in order to get a rough feeling for the atmosphere. Basically, I only put two colours into the scene: yellow and green. This made it easier to achieve contrast between the foreground and background. In the beginning, I put one main direct light in the top left, above the environment, and then created Omni lights one by one. The more Omnis I put into the scene, the more details people can see. It is easy to control where do you want these focal points to show up (Fig.12).

Fig. 12

Details were added to the background - an automatic welding machine. This was a very important element in this scene. The airship is like an asset for the middle distance; however it needs a visual connection with a background and this welder is the key (Fig. 13)!

Fig. 13

I kept on adjusting the background and lighting, here (Fig.14 - 15).

Fig. 14

Fig. 15

The layout was then changed to wide-screen, which I think helps to achieve some nice depth of field. We can see more details behind the ship. More elements were brought into the scene (Fig.16).

Fig. 16


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Readers Comments (Newest on Top)
(ID: 185112, pid: 0) Lynn on Wed, 06 March 2013 6:23pm
Dam nice work, incredible
(ID: 87871, pid: 0) Rorrick on Tue, 21 February 2012 9:46am
Love this piece. How long did it take you to complete it?
(ID: 84851, pid: 0) Alireza Seifi on Tue, 07 February 2012 8:09pm
Congrats man, One of the most great tutorials i`ve ever seen. Also your science about industrial mechanisms and engineeringis APPRECIATING.
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