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Making Of 'Audi R8 in Desert'

By Jacobo Rojo
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
457_tid_fig_12.jpg

Overall Modeling Process

For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image.

The process begins with a basic references planes setup.

457_tid_fig_1.jpg
After the whole body is completed I start adding details this means, grills, headlights, rearlights and all the elements of the car.

457_tid_fig_2.jpg
For the lights I prefer modeling the whole thing because it will look better and you have more control over it than if they were just textured.

457_tid_fig_3.jpg
Wheels are very important too, so the more details you add they will look more realistic.

457_tid_fig_4.jpg
457_tid_fig_5.jpg
Fig. 06



For the interior I usually do medium detailed stuff as it's not often required, but if it's required for closer shots it done with all the details.

457_tid_fig_6.jpg
The correct scale of the elements is a key for a photorealistic result.



 
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