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Making of 'Heavy Unit Industries F1 Prototype'

By Mike Hill
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Date Added: 17th August 2009
Software used:
3ds Max, Photoshop
456_tid_fig19.jpg
Fig. 20

For final tweaking and textures, I got some advice from my colleague at Karakter, Henrik Bolle, and introduced some final atmospherics (Fig.21).
456_tid_fig20.jpg
Fig. 21

Having finished the image I continued to mess around with the 3D file, with no strict direction. Fig.22 - 25 show some test renders done with some area lights in mental ray and some cockpit ideas.

456_tid_fig21.jpg
Fig. 22

456_tid_fig22.jpg
Fig. 23


456_tid_fig23.jpg
Fig. 24

456_tid_fig24.jpg
Fig. 25

 
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