The Pose
I used Dummies to pose my model. Dummies are very helpful for animations; if you have more than one object like this you can link all of them to a Dummy to making animations easily. I only locked the objects which I placed on joints to pose my model. You can see in picture 13 where I did this. The blue arrows are dummies linked to objects; red arrows are dummies linked to each other.
After the linking stage, I was then able to pose my model how I wanted him, as you can see from the example (Fig.31 - 32).
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Fig. 31
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Fig. 32
Rendering and Lighting
Finally the most important stage arrived: rendering! The final render is the thing which shows how good your work is, or isn't. Because of this, you have to get a render as good as you possibly can. I used "Vray" for rendering, which is fast and absolute (Fig.33 - 34)!
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Fig. 33
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Fig. 34
First of all, I added the scene lights and then prepared the parameters to take effect how I wanted them to:
- VRAYLIGHT 01: I gave this light an orange colour, like the sun, and set the Multiplier to 14.
- VRAYLIGHT 02: I made this light blue and set the multiplier 3.0.
- VRAYLIGHT 03: Again, I made this light blue but this time set the multiplier to 7.0.
After the lights, I had to prepare the render parameters. I opened the Vray render window and started applying the settings:
- V-RAY GLOBAL SWITCHES: For this I removed the "Default Light".
- V-RAY IMAGE SAMPLER: Here I set Catmull-rom in the "Anti Aliasing" list.
- V-RAY INDIRECT ILLUMANITION (Gl): I set "Irradiance map" in the first Gl engine and set "light cache" in the second.
- V-RAY IRRADIENCE MAP: I set medium in the "Current Preset" and in the same place, under the options menu, I ticked the box next to "Show calc. phase" to see my calculations.
With this, my render settings were complete (Fig.35 - 36).
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Fig. 35