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Making of 'Hummerbot Destroy'

By Hakan Hancer
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Date Added: 9th December 2009
Software used:
3ds Max

Mapping

After modelling, the mapping stage comes. There were not enough material slots in Max to map this model, so I used the "Multi Subject" method. Multi Subject enables you to create lots of material slots inside only one slot. This method is good and useful but you have to give a "Material ID" for every object in order to understand which map is applied to which object. You can find the material ID in the polygon menu. Let's give a basic example: if the 99th mapping will be metal in the multi subject material, it is enough to enter a "99" ID to the objects which will be metal. I used this method. In pictures 27 and 28, I renamed them with different colours to see which material is on which object. 

After I had prepared slots and IDs, the only thing I had to do was to place maps designed in Photoshop with appropriate slot names (Fig.27 - 30).

451_tid_resim(27).jpg
Fig. 27

451_tid_resim(28).jpg
Fig. 28


451_tid_resim(29).jpg
Fig. 29

451_tid_resim(30).jpg
Fig. 30



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Readers Comments (Newest on Top)
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(ID: 73041, pid: 0) Mansoor on Thu, 22 December 2011 9:54am
Its really awesome work.First of all congrats. I can feel how difficult to do such a work ... All the best...
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