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Making of 'Hummerbot Destroy'

By Hakan Hancer
| Your Rating:
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| Comments 1
Date Added: 9th December 2009
Software used:
3ds Max
While drawing objects like pipes, this makes it easy and it's also quick to change the position and shape to how I need them. In another way, when you create polygonal topology, it would be harder to edit it. You can use modifiers to make life easy – it is useful!

As you can see in Fig.13, all the body details are now almost complete. I imagined that it would be completed and so placed the model's roof on it for checking. And it was finally complete (Fig.14 - 15)!

451_tid_resim(13).jpg
Fig. 13

451_tid_resim(14).jpg
Fig. 14


451_tid_resim(15).jpg
Fig. 15

Modelling the Arms

My Autobot could be a very huge model so I thought his arms would be also huge and muscled. That is why I made his arms like this. To begin with, again, I made a basic model (like in the picture). On the elbow part of the arms, the point is joined which made it easy to pose my Autobot realistically. Because of this, I made the model's system using joints to move the arms. If you check the image you can see the join parts are circular.

I wanted to design my model with a different concept, so I preferred to put weapons on his shoulders and hands at this stage (Fig.16 - 19).

451_tid_resim(16).jpg
Fig. 16

451_tid_resim(17).jpg
Fig. 17

 
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Readers Comments (Newest on Top)
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(ID: 73041, pid: 0) Mansoor on Thu, 22 December 2011 9:54am
Its really awesome work.First of all congrats. I can feel how difficult to do such a work ... All the best...
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