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Fig. 07
After finishing the basic model of the head, I added some detail. I want to share a little trick with you now: I did not design the small parts of the head. For example, there are some parts in cars which are standard, and they must be there. I therefore used them, modelled them again and placed them. After those stages, the head part of the model was almost finished. Finally, I made a head cover component and placed it. At the end of this, the head model was finished in 2.5 hours. (Fig. 08 - 09)
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Fig. 08
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Fig. 09
Modelling the Body
Then it was the body's modelling turn! On the front side of the model, I placed the hood of the Hummer, and I placed doors and tyres on the back side. I was inspired by reference pictures whilst I was modelling. To get some ideas, I analysed all reference pictures very carefully; here are some of the images that I used (Fig.10)
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Fig. 10
I put a front side picture on a plane in my scene and started again with the polygon modelling technique (Fig.11)
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Fig. 11
I then started to abstract the model parts, because I wanted to show how parts transformed at the end of my work. After I had basically finished the front side of body, I started giving detail with polygons and lofts (Fig.12).
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Fig. 12