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Making of 'Instantaneous Eternal'

By Zhang Ye (Zivix) and Luo ZiXiong (PuMel)

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Date Added: 9th December 2009
Software used:
ZBrush, Misc
447_tid_withmark.jpg

Reference & Concept

We sought materials from movies, games and books in order to find out how knights looked in that period (Fig.01).

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Fig. 01

We drew our concept art first, as it was then convenient for the following 3D work. We could also modify it quickly if we were unhappy with any of the original concept (Fig.02).

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Fig. 02

Modelling

We then created a low poly model with Silo. Silo is a very popular modelling software with good performance for the basic outward character (Fig.03).

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Fig. 03

We then took the low poly model into 3ds Max, where we set up simple bones and the controller. A complicated rig setting was unnecessary because we only wanted a fixed pose (Fig.04).

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Fig. 04

We placed the character into the desired pose (Fig.05).

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Fig. 05


We created the flag using the cloth system in 3ds Max, instead of sculpting in ZBrush. As a result, the flag is more natural-looking (Fig.06).

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Fig. 06

 
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