Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
Making Of 'Black Widow (Latrodectus mactans)'

By Zoltan Korcsok
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 62565 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Photoshop, MODO, ZBrush

Texturing and rendering with Modo

Total Textures v2: Aged & Stressed, v4: Humans & Creatures, v10: Trees & Plants and v11: Alien Organic were used for the texturing.

Switch to Paint layout.

1. Create materal for the model: create an item mask (Item List Tab/RMB on model/create item mask in Item List).

445_tid_image057.jpg
445_tid_image059.jpg
2. Adding textures to the material:

Add a blank texture to the spider's material (Texture/ Add Blank Color Texture). In the popup window you can set the parameters of the textures .

445_tid_image061.jpg
Painting diffuse text:

Using Image Ink, first paint the spider's base color on a difftext, then the pattern on another difftext with alpha. On a third difftext paint the color of the soft body parts and joints, and finally, on a fourth difftext the tenuous texture of the skin and feet (this latter difftext will be used as the bumpmap too). Bake these four textures to one, that will be a difftext in the spider's material.

Painting the simple color map, with the help of the Zbrush Cavity Map:

445_tid_image063.jpg
Paint the spider's diffuse map using Image Ink:

Select Paintbrush with Smooth brush on the Sculpt/Paint tool panel and turn on Image Ink. To paint the Diffuse map use the skin textures from Total Textures. The chosen textures can be loaded to the Clip List.

445_tid_image065.jpg
445_tid_image066.jpg

Choose the image you want to use from the clips under the Image Ink settings, then paint the image appearing in the viewport to the model. When you paint, the brush will project through the plane and use these colors to paint the mesh. Image Ink can be used as a mask for painting the texture.

445_tid_image068=.jpg
Fig. 77

The image plane is moveable, scaleable and rotateable interactively using the manipulators appearing in the middle, on the right edge and on the top.

Texturing with ImageInk:

445_tid_image070.jpg




< previous page next page >
 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
Related Tutorials

Tutorial

Gallery Image.



Keywords: ZBrush, Monster, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 5579

Tutorial

Gallery Image.



Keywords: Bane, ZBrush, Character, Maya, MARI, Photoshop, UVLayout, V-Ray

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 9642

Tutorial

Gallery Image.



Keywords: scene, animal, architecture, steampunk,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 36722

Tutorial

Gallery Image.



Keywords: character, creature, monster, spider,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 8116
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment