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Making Of 'Black Widow (Latrodectus mactans)'

By Zoltan Korcsok
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Date Added: 9th December 2009
Software used:
Photoshop, MODO, ZBrush

Hide the surfaces in the way of painting (View/ Hide Selected. Unhide:View/Unhide):

445_tid_image072.jpg
To bake the difftext set the pattern's Layer Blend Mode to Normal, and the skin's Layer Blend Mode to Multiply under Shader Tree/Properties.

445_tid_image074=.jpg
The four maps on the model:

445_tid_image076.jpg
Set Final ColorRender Output to Diffuse Coefficient in the Shader Tree...

445_tid_image078=.jpg
...and set theFrame size to 4096x4096 pixel under Render Properties.

445_tid_image080=.jpg
Finally start the baking of the textures with Render/Bake. Save the rendered textures as the spiders difftexture.

Baked Diffusetexture:

445_tid_image082.jpg

Paint the other textures similarly on the model.

After the diffuse texture create the other maps:

Use the skin texture painted for the diffuse map as the bump map

445_tid_image084.jpg




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