Texturing and rendering with Modo
Total Textures
v2: Aged & Stressed,
v4: Humans & Creatures,
v10: Trees & Plants and
v11: Alien Organic were used for the texturing.
Switch to Paint layout.
1. Create materal for the model: create an item mask (Item List Tab/RMB on model/create item mask in Item List).
2. Adding textures to the material:
Add a blank texture to the spider's material (Texture/ Add Blank Color Texture). In the popup window you can set the parameters of the textures .
Painting diffuse text:
Using Image Ink, first paint the spider's base color on a difftext, then the pattern on another difftext with alpha. On a third difftext paint the color of the soft body parts and joints, and finally, on a fourth difftext the tenuous texture of the skin and feet (this latter difftext will be used as the bumpmap too). Bake these four textures to one, that will be a difftext in the spider's material.
Painting the simple color map, with the help of the Zbrush Cavity Map:
Paint the spider's diffuse map using Image Ink:
Select Paintbrush with Smooth brush on the Sculpt/Paint tool panel and turn on Image Ink. To paint the Diffuse map use the skin textures from Total Textures. The chosen textures can be loaded to the Clip List.
Choose the image you want to use from the clips under the Image Ink settings, then paint the image appearing in the viewport to the model. When you paint, the brush will project through the plane and use these colors to paint the mesh. Image Ink can be used as a mask for painting the texture.

Fig. 77
The image plane is moveable, scaleable and rotateable interactively using the manipulators appearing in the middle, on the right edge and on the top.
Texturing with ImageInk: