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Making Of 'Black Widow (Latrodectus mactans)'

By Zoltan Korcsok

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Date Added: 9th December 2009
Software used:
Photoshop, modo, ZBrush
445_tid_image137.jpg

Modelling and UV-ing with modo: Modo layout: 301 default layout

First, choose a Layout in Modo formodelling: Layout menu/Layouts/301 Default Layout. From Tabbed Viewport Groups select theModel Quado tab. Load the reference drawings to the top, front and rightviewports as backgrounds: second button on the top of the activeviewport/Backdrop/Load Image... Editing the backdrop: the second button on thetop of the active viewport/Backdrop/Properties/Background Imagery/AdjustBackground Image.

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Using the backdrops model the spiders body starting with a box and using extrude. (Creating a box: Shift+LMB click on Tool Tab Box icon.)

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The tools of themodelling can be chosen from the column to the right of the Tools Tab.

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For symmetric modelling enable symmetry for the appropriate axis on the Tool Tab.

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Create the legsextruding them from the body.  It'senough to model one leg, then use that as a base for the other legs. Copying theleg, and forming the other legs: select the polygons of the legs in polygon modethen copy them. Create a new mesh on the Items palette, and paste them there toget a mesh, which you can move to the correct position. Form a hole on thespiders body to where you can fit the legs, then snap the legs vertices to thehole. Configuring snapping: The horizontal Toolbar/Snapping/Geometry.

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Then copy the legs polys back to the spider's mesh, and merge the fitting vertices (Tools Tab/ Vertex/ Merge).

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Create the otherlegs with the same method. You have to model the legs on only one side, and thenmirror them after the UV-ing to the other side. This way we save texture space,because the pairs of legs will take up the same place on the texture

Modeled Spider

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