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Making of 'Jaguar SS 100'

By Evgeni Pavlov
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Date Added: 9th December 2009
Software used:
3ds Max
437_tid_jaguar_final.jpg
Hi there, my name is Evgeni Pavlov, born in 1990 in Bulgaria and making 3D for about a year. I wrote a tutorial about making a Jaguar SS 100, hope you'll like it :)

The idea for modeling an old car came when I saw the first Jaguar - the SS 100 - at the Technik Museum Sinsheim.

437_tid_ref2.jpg437_tid_ref3.jpg

437_tid_ref1.jpg
There's nothing special about making it except maybe the shape, because a car like this, has 2 or 3 main parts, that should be connected at the end.

Modelling

As I said there's nothing exceptional with the modelling, I used a pretty simple techinque of poly-modelling, using tools like extruding edges, cut, quick slice, detach, chamfer and so on. (3ds max 9.0). Maybe the most important thing is to find good blueprints and to set them perfectly, then you won't have any problems. I used these blueprints:

437_tid_jaguar-ss-100_blueprints.jpg
Before we start modelling, it's good to know what kind of surface will our car be standing on. I suggest a nice looking non shaped ground.

437_tid_ground_shape.jpg
The first thing I modelled is the main front part, where the engine of the car is. As always I started with a small polygon and extruded it several times.

437_tid_modelling_012.jpg
The holes on the hull, that should cool the engine are pretty simple to make - just build a cyllinder, convert it to editable poly, cut some edges and delete the faces like on the picture.

To make the front and the rear fender I used the same technique like the hull infront - extruding edges. And here's the low poly version

437_tid_modelling_02.jpg437_tid_modelling_03.jpg


There's only one main part of the body - nothing fancy, but it's not easy to create the exact shape.

437_tid_modelling_04.jpg
Now we have to model the accessories infront. If they look realistic, then the whole car looks realistic, that's why you must model them carefully and have a lot of patience. The most difficult part is modelling the grid that protects the engine and the lights. I used splines, because a simple displacement map wouldn't make it right. The other accessories infront are easy to model.

437_tid_modelling_05.jpg
Now it's time to work on the interior of the car.

437_tid_modelling_06.jpg
next page >
 
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