Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'A Mazda CX-9'

By Michael Seidl & Bernhard Rieder
| Your Rating:
starstarstarstarstar
(2 Votes)
| 32968 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray

433_tid_Fig20.jpg
Fig. 21

Studio Lighting Setup

For the studio lighting setup I always use "Lichtwannen” (Licht = light, Wannen = bowl) (Fig.22). This gives me a nice control over the reflection and the setup is pretty simple. As you can see, I only used a tube and a plan and applied a Vraymtl material to it. In the diffuse map I put an output map with an intensity of 1,5. In the output map I put a gradient ramp going from black to white and black again (Fig.23-24). Make sure that you turn off "Cast Shadow” in the object properties for both "Lichtwannen” (Fig.25). For the studio light I only used a skylight with the intensity set to 1. This gives me those soft, studio car shadows (Fig.26).

433_tid_Fig21.jpg
Fig. 22

433_tid_Fig22.jpg
Fig. 23

433_tid_Fig23.jpg
Fig. 24

433_tid_Fig24.jpg
Fig. 25


433_tid_Fig25.jpg
Fig. 26

Rendering Setup

If you are using GI for your light solution, make sure you turn off "Default Lights” (Fig.27). The reason why I used a secondary rays bias value greater than 0 here is that, I had some overlapping meshes and even some objects with a height of "0”, and VRay tends to make ugly artifacts when this happens. So I used 0,01 to get rid of those render errors. For the image sampler I used Catmul Rom, because this filter gives me a sharp render result (Fig.28). Indirect illumination settings can be seen in Fig.29, the Irradiance map settings can be seen in Fig.30, and finally my settings for the light cache are in Fig.31.

433_tid_Fig26.jpg
Fig. 27

433_tid_Fig27.jpg
Fig. 28

433_tid_Fig28.jpg
Fig. 29

433_tid_Fig29.jpg
Fig. 30

433_tid_Fig30.jpg
Fig. 31



 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Making Of 'SLS AMG'



Keywords: scene, vehicle, car, mercedes,

Go to tutorial
starstarstarstarstar (39)
Comments 3 Views 70688

Tutorial

Making Of 'Caterham'



Keywords: scene, car, classic, caterham,

Go to galleries 1
starstarstarstarstar
Comments 1 Views 31573

Tutorial

Making Of 'Headphones in the Bathroom'



Keywords: scene, object, headphones, bathroom,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 18250

Tutorial

Creating a Simple Realistic Looking Scene using Simple Objects



Keywords: scene, barrel, crate, box, wall, simple,

Go to galleries 1
starstarstarstarstar
Comments 1 Views 12954
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment