Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'A Mazda CX-9'

By Michael Seidl & Bernhard Rieder
| Your Rating:
starstarstarstarstar
(2 Votes)
| 32889 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray

Materials

When I start doing the materials, I always think about how they would act in real live. This makes the creation process much easier. For example, with the rim material (Fig.07), I used simply Vraymtl with a grey diffuse colour and a Reflection glossiness of 0,78 (Fig.08).

433_tid_Fig07.jpg
Fig. 07

433_tid_Fig08.jpg
Fig. 08

Tyre material

The tyre material has a fall off in the diffuse slot going from black to a dark grey value, to give the tyre material a little bit more depth (Fig.09). I always get asked about the headlight material, which was very easily done, simply take a look at the screenshot shown in Fig.10. In the bump map slot I put a gradient ramp, to give the reflection more variation (Fig.11).

433_tid_Fig09.jpg
Fig. 09

433_tid_Fig10.jpg
Fig. 10

433_tid_Fig11.jpg
Fig. 11


Environment

I always start by applying UVW to all parts in my scene, and with the help of the free Texporter plug-in I can export the wire to Photoshop. After that I browse through the 3DTotal Texture CDs and pick the textures that I would like to use and then save them in my local project folder. The great advantage of those textures are that they are perfectly seamless, and so the texture process is so much easier. To give the wall a more "random” feeling I used the stamp tool to add some more structure to it. In Fig.12 you can see the side wall. Now to add some dirt to the bottom of the image, so I use a few of the dirt images from 3DTotal's V5 Dirt & Graffiti” CD. First of all I added a new texture (3DTotal Texture Aged & Stressed) (Fig.13). In the next step I added a layer mask to our previous created layer and put the dirt map in the alpha slot (Fig.14-15). So far, so good. In Fig.16 you can see the added dirt mask. With the alpha slot still selected you can then use your pen tool set to black to paint transparent areas. If you want to see more dirt in some areas set the pen tool to white, and draw some dirt on the wall. The same process works if you want to add some graffiti to the wall. Just load up your image and apply your alpha map and adjust your blending from both surfaces with the pen tool in the alpha slot (Fig.17). I used this same technique for all other parts in the scene.

433_tid_Fig12.jpg
Fig. 12

433_tid_Fig13.jpg
Fig. 13



 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

La Ruelle Lighting: Fog / Mist (Damp) At Night-Time



Keywords: scene, street, alley, light, mist,

Go to tutorial
starstarstarstarstar (28)
Comments 3 Views 52570

Tutorial

Playing with discreet Balloons



Keywords: scene, balloon, sky, mountains,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 5431

Tutorial

Using Textures to Create the Illusion of Detail



Keywords: scene, building, texture, destroyed, damaged,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 21181

Tutorial

Making Of '5 o'clock'



Keywords: scene, cup, tea, spoon, saucer,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 14083
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment