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Making Of 'An Old Lamp'

By Roman Samakosky
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Date Added: 9th December 2009
Software used:
3ds Max, V-Ray

431_tid_Pic-7.jpg
Fig. 07

431_tid_Pic-8.jpg
Fig. 08

Texturing & Rendering

I used V-ray renderer to create this picture. No matter which type of a render engine I use in my work, I am used to combining texturing and rendering. I think it's more comfortable to work with materials in this way. First of all, I set up the lighting. The lighting used for this image was very simple (Fig.09).

431_tid_Pic-9.jpg
Fig. 09


As you can see, the table is located in a room next to the window. I always create a room as I believe the light is spread correctly in this way. At this stage, I tried to get the desired lighting if there were no visible flares. When that was done, I could then begin the texturing.

Once again, I don't feel it's reasonable here for me to describe how I textured the particular objects. The technique is generally the same, for me. I like using "Blend” and I use it quite often. In my opinion, it is very good for creating antique, dirty materials and objects. I will now show you how it was used in my work, taking the table as an example. I applied real wood textures to the first and second materials and chose monochrome imagery as a mask (Fig.10).This way, I got the material for the table surface. Of course, the "Bump” channel should be remembered here because its usage can greatly change or transform the material!

431_tid_Pic-10.jpg
Fig. 10

And that is probably all! Some skills, a little more hard work, and the whole thing seemed not to be too complicated.

Thank you for your attention and good luck with your own projects!


 
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