
Fig. 07

Fig. 08
Texturing & Rendering
I used V-ray renderer to create this picture. No matter which type of a render engine I use in my work, I am used to combining texturing and rendering. I think it's more comfortable to work with materials in this way. First of all, I set up the lighting. The lighting used for this image was very simple (Fig.09).

Fig. 09
As you can see, the table is located in a room next to the window. I always create a room as I believe the light is spread correctly in this way. At this stage, I tried to get the desired lighting if there were no visible flares. When that was done, I could then begin the texturing.
Once again, I don't feel it's reasonable here for me to describe how I textured the particular objects. The technique is generally the same, for me. I like using "Blend” and I use it quite often. In my opinion, it is very good for creating antique, dirty materials and objects. I will now show you how it was used in my work, taking the table as an example. I applied real wood textures to the first and second materials and chose monochrome imagery as a mask (Fig.10).This way, I got the material for the table surface. Of course, the "Bump” channel should be remembered here because its usage can greatly change or transform the material!

Fig. 10
And that is probably all! Some skills, a little more hard work, and the whole thing seemed not to be too complicated.
Thank you for your attention and good luck with your own projects!